
<p>What if a high-tech game opened a gateway to the treacherous Realm of Faerie? Find out in these tales set in USA Today bestseller Anthea Sharp's fantastical world of Feyland!</p><p><br></p><p>For fans of GameLit and fairy tales alike, come explore the bestselling world of Feyland in these eleven stories from award-winning and bestselling authors. Ranging from the poignant to the gritty, the clever to the deeply thoughtful, these tales bring to life a near-future reality where immersive gaming enfolds the player, and dangerous magic is only a pixel away...</p><p><br></p><p>WOLF HUNT - Phaedra Weldon</p><p>THE BLACK RABBIT - Joseph Robert Lewis</p><p>TO CATCH A HOBGOBLIN - Eric Kent Edstrom</p><p>WHITE LILY - Harrison Kayne</p><p>GETTING GOOD - Brigid Collins</p><p>THROUGH THE TRAPDOOR - Marilyn Peake</p><p>THE GATES OF GOLD MOUNTAIN - Jon Frater</p><p>WORK BOOTS - Caroline A. Gill</p><p>THE FEY BARD - Roz Marshall</p><p>EMMA: A FEYLAND DRYAD - Deb Logan</p><p>THE BUG IN THE DARK COURT - Anthea Sharp</p><p><br></p><p>KEYWORDS: Faeries, Cyberpunk, GameLit, Portal Fantasy, Coming of Age, Disabilities, Differently Abled, Heroic Fiction, Science Fantasy, Virtual Reality, Immersive Gaming, MMO, Teen Romance, litRPG, Bestselling Series, Fae, Seelie Court, Unseelie Court, Folktales</p>
Page Count:
375
Publication Date:
2018-11-18
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