
"Simulate a wide range of learning phenomena that are typically discussed psychology of learning courses. Explore all facets of operant and classical conditioning by training Sniffy using virtual food as reinformcement. The simple user interface enables you to set up events in Sniffy's operant chamber (skinny box) in much the same way research psychologist set up events for real animals."
Page Count:
260
Publication Date:
2005-01-01
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