
This text covers the theoretical, mathematical foundations, as well as the practical, algorithmic methods needed to design and implement computer graphics program, with a central theme of generation and manipulation of graphic scenes in real time with human control or interaction. Features * covers important graphic standards and device-level method * makes a range of advanced material accessible to all software and hardware independent.
Page Count:
504
Publication Date:
1989-01-01
ISBN-10:
0201174391
ISBN-13:
9780201174397
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