
Introduces 2D artists to 3D computer graphics. Starts with principles of 3D perception, then proceeds to practical matters of modeling objects, applying textures, and lighting and rendering scenes. Provides tips for working in any 3D program, and advice on setting up a 3D studio. Includes a wealth of color illustrations. Annotation c. by Book News, Inc., Portland, Or.
Page Count:
170
Publication Date:
1998-07-15
ISBN-10:
0201696762
ISBN-13:
9780201696769
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