
This book introduces and explores the field of tailored gamified educational technologies. Providing a theoretical overview of the domain, including a number of related psychological and educational theories along with a complete state-of-the-art analysis on this topic, it presents an approach and architecture to tailor these systems to students’ gamer type and age.
Page Count:
97
Publication Date:
2019-10-30
ISBN-10:
9813298111
ISBN-13:
9789813298118
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